Publication of www.systemunique.co.uk 16:15 Sunday 18th March 2012
Coding a Technology
A series of articles demonstrating how to code an Asteroids Clone game using various technologies. This is intended to provide a good introduction and template, for people who need to start using a technology which is new to them. The methods used may not be the best methods, and I would use different techniques if I were to develop the application again.

Coding a Windows Screen Saver

By Jason Birch

First in a series of how to code articles. Demonstrating coding an Asteroids Clone game with various technologies. This example using C++ and implementing as a Windows screen saver.

Coding a JavaScript Game

By Jason Birch

Second in a series of how to code articles. Demonstrating coding an Asteroids Clone game with various technologies. This example using JavaScript, implementing as an application on a web page.

Coding a Java Game

By Jason Birch

Third in a series of how to code articles. Demonstrating coding an Asteroids Clone game with various technologies. This example using Java, implementing as an application for multiple platforms.

Coding a DirectX Game

By Jason Birch

Fourth in a series of how to code articles. Demonstrating coding an Asteroids Clone game with various technologies. This example using DirectX, implementing as a native Microsoft Windows game.

Coding a Linux Game

By Jason Birch

Penultimate in a series of how to code articles. Demonstrating coding an Asteroids Clone game with various technologies. This example using C++ and xWindows, implementing as an application on Linux operating systems.

Coding an Android Game

By Jason Birch

Final part in a series of how to code articles. Demonstrating coding an Asteroids Clone game with various technologies. This example using Java and OpenGL, implementing as an application on Android operating systems.

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