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Publication of www.systemunique.co.uk
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16:15 Sunday 18th March 2012
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A series of articles demonstrating how to code an Asteroids Clone game using various technologies. This is intended to provide a good introduction and template, for people who need to start using a technology which is new to them. The methods used may not be the best methods, and I would use different techniques if I were to develop the application again.
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Coding a Windows Screen Saver
By Jason Birch
First in a series of how to code articles. Demonstrating coding an Asteroids Clone game with various technologies. This example using C++ and implementing as a Windows screen saver.
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Coding a JavaScript Game
By Jason Birch
Second in a series of how to code articles. Demonstrating coding an Asteroids Clone game with various technologies. This example using JavaScript, implementing as an application on a web page.
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Coding a Java Game
By Jason Birch
Third in a series of how to code articles. Demonstrating coding an Asteroids Clone game with various technologies. This example using Java, implementing as an application for multiple platforms.
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Coding a DirectX Game
By Jason Birch
Fourth in a series of how to code articles. Demonstrating coding an Asteroids Clone game with various technologies. This example using DirectX, implementing as a native Microsoft Windows game.
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Coding a Linux Game
By Jason Birch
Penultimate in a series of how to code articles. Demonstrating coding an Asteroids Clone game with various technologies. This example using C++ and xWindows, implementing as an application on Linux operating systems.
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Coding an Android Game
By Jason Birch
Final part in a series of how to code articles. Demonstrating coding an Asteroids Clone game with various technologies. This example using Java and OpenGL, implementing as an application on Android operating systems.
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